Technical Drawings

Before starting to model the asset, I made technical drawings in Adobe Illustrator to have a clear idea of the size of every single detail.

Low-Poly Model

To improve the model’s efficiency, I have reduced the number of polygons as much as possible.

High-Poly Model

Starting from a base mesh, I created a high-poly model. Throughout the process, it became clear that I could save a lot of time and effort by using floating geometry.

Baking & Texturing

In Substance Painter, I was able to bake the details of my high-poly model into the low-poly one. After that, I textured the asset and rendered a couple of beauty shots.